Archives for the 'Tech' Category
Legos and LEDs
Published on 29 Oct 2006 at 3:25 pm.
8 Comments.
Filed under Tech, Lego.
Last week Dan pointed me to an article on EvilMadScientist.com about putting LEDs into Legos.
I don’t know anything at all about electronics but it seemed pretty straightforward so I figured I’d give it a shot.
My first attempt was good old Zombie Timmy. I’ve created him in so many different media at this point it seemed […]
gp2tanx Dev Log Continued
Published on 13 Sep 2006 at 9:37 am.
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Filed under Video Games, Tech.
gp2tanx is now feature-complete. I’m just waiting on some art for the splash screens and victory screens, and then it is ready to go. Well, almost. Everything works great on Windows, but when I compile for the gp2x, it crashes at the pause screen. I’m trying to isolate the problem but I haven’t been able […]
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Theater of Science
Published on 7 Sep 2006 at 8:37 am.
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Filed under Tech.
Theater of Science is coming to NYC as part of the Science + Art Festival.
Jack and I got tickets for Thursday November 9th.
Hey, who doesn’t like Telsa coils?
gp2tanx dev log continued
Published on 16 Jul 2006 at 6:59 pm.
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Filed under Video Games, Tech.
Back from vacation (lots more on that soon) and did a little work on the game today.
Got the wind working, and explosions cause damage now. Cleaned up the display a little. I’m trying to get through it without looking at any other Scorched Earth clones (which is kind of stupid since it’s already a […]
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gp2tanx Dev Log
Published on 6 Jul 2006 at 8:58 am.
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Filed under Video Games, Tech.
Completed on the train home last night:
- added “comet tail” to the fired shot so it shows up better
Completed on the train to work this morning:
- implemented destructible terrain (thank you jnrdev) and falling tanks
It’s almost a real game. Still to go:
wind
explosion graphics
damage
menu
pause
Haven’t ported it over to the gp2x in several days - I guess […]
gp2tanx - It’s Alive!!
Published on 4 Jul 2006 at 1:41 pm.
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Filed under Video Games, Tech.
Started off slow, but made huge progress toward the end of the weekend.
As you can see the tanks are now half the size they were before. The earlier version was good for learning but impractical for an actual game. (Thanks for the tiny tanks, Jim!)
Most of the time was spent trying to implement a fractal […]
Programming the GP2X - Part 3: Mistakes Were Made
Published on 28 Jun 2006 at 12:26 pm.
1 Comment.
Filed under Video Games, Tech.
Well, I had not one, but two big mistakes in my code to calculate the trajectory of the bullets:
1) I had my GRAVITY constant defined as a negative (-9.8 m/sec^2), then I was subtracting it instead of adding it - so the bullet rose faster and faster!
2) The sin() and cos() functions were expecting angles […]
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Programming the GP2X - Part 2
Published on 27 Jun 2006 at 12:28 pm.
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Filed under Video Games, Tech.
I got my prototype game running on the GP2X last night. There’s still something wrong with the projectile trajectory, but it was very cool to compile the program on my PC and then copy it over and see it run on the small screen.
If you’re getting into GP2X development, definitely check out the GP2X Dev […]
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Programming the GP2X
Published on 26 Jun 2006 at 8:35 am.
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Filed under Video Games, Tech.
So I ordered a GP2X last week. It’s a linux-based handheld that’s completely open for development.
If you are into emulation and classic games this is the system for you. It runs lots of emulators, MAME, etc. It also supports DivX and Xvid .avi playback.
Sean and I have decided (again) to try to write a game […]
Mmm, del.icio.us…
Published on 13 Jun 2006 at 12:44 pm.
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Filed under Tech.
This weekend I got annoyed looking for bookmarks that are on my work machine, my desktop, my laptop, etc and started looking for a bookmark manager that would spare me the hassle of keeping an html page updated.
I know del.icio.us has been around for a while, but to be honest I never looked at it, […]